
The leaks' validity comes down to a couple of factors: 1) The sheer amount, scope and granular detail of information discovered make it very unlikely that someone's fabricated the data, 2) Developers responsible have already confirmed the validity of some parts of the leak. The leaks include (among a lot of other elements), source code for games like The Legend of Zelda: Ocarina of Time, Super Mario 64, and more - as well as entirely unknown games and canceled projects. The first set of files contained data primarily from SNES-era projects, and the second set included information from N64 projects. The posts each contained gigabytes' worth of files and documentation from internal Nintendo projects.


The Gigaleak is made up of multiple drops of information, stemming primarily from two posts on 4Chan.
